Difference between revisions of "LavishScript 2"

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(Created page with "LavishScript 2 is the successor to LavishScript. Aside from the name, it bears little resemblance to the original LavishScript and its intended purpose is slightly dif...")
 
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[[LavishScript 2]] is the successor to [[LavishScript]]. Aside from the name, it bears little resemblance to the original LavishScript and its intended purpose is slightly different: LavishScript is essentially a command shell scripting language, so its design generally revolves around "commands" that might typically be entered at a command prompt, a la unix; LavishScript 2 is designed to be a more mainstream Object-Oriented programming system with familiar tools and syntax. It has a compiler and an IL assembler, and bytecode is executed by a Virtual Machine.
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[[LavishScript 2]] is the successor to [[LavishScript]]. Aside from the name, it bears little resemblance to the original LavishScript and its intended purpose is slightly different: LavishScript is essentially a command shell scripting language, so its design generally revolves around "commands" that might typically be entered at a command prompt, a la unix; LavishScript 2 is designed to be a more mainstream Object-Oriented programming system with familiar tools and syntax. It has a compiler and an IL assembler, and bytecode is executed by a runtime environment (virtual machine).
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The LavishScript 2 runtime environment manages...
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* [[LS2:Type|Object type definitions]] ("Types" for short), which may each have their own methods and properties (static and non-static)
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* [[LS2:Module|Modules]], which are developed in C++ and may access the features of the runtime environment
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* [[LS2:Script|Scripts]], which are developed in LavishScript 2, compiled to [[LS2IL]], assembled to bytecode, and executed by the runtime environment
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* [[LS2:Event|Events]]
  
 
== See Also ==
 
== See Also ==
 
* [[LS2:Intermediate Language|Intermediate Language]]
 
* [[LS2:Intermediate Language|Intermediate Language]]

Revision as of 17:04, 9 September 2012

LavishScript 2 is the successor to LavishScript. Aside from the name, it bears little resemblance to the original LavishScript and its intended purpose is slightly different: LavishScript is essentially a command shell scripting language, so its design generally revolves around "commands" that might typically be entered at a command prompt, a la unix; LavishScript 2 is designed to be a more mainstream Object-Oriented programming system with familiar tools and syntax. It has a compiler and an IL assembler, and bytecode is executed by a runtime environment (virtual machine).

The LavishScript 2 runtime environment manages...

  • Object type definitions ("Types" for short), which may each have their own methods and properties (static and non-static)
  • Modules, which are developed in C++ and may access the features of the runtime environment
  • Scripts, which are developed in LavishScript 2, compiled to LS2IL, assembled to bytecode, and executed by the runtime environment
  • Events

See Also