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	<title>IS Mods.com</title>
	<link>http://www.ismods.com/forums/</link>
	<description></description>
	<managingEditor>no-reply@ismods.com</managingEditor>
	<webMaster>no-reply@ismods.com</webMaster>
	<lastBuildDate>Sun, 21 Mar 2010 15:58:01 GMT</lastBuildDate>
<item>
	<title>Extensions::General Discussion :: RE: Any one using innerspace with Aion?</title>
	<link>http://www.ismods.com/forums/viewtopic.php?p=22527#22527</link>
	<description>Author: &lt;a href=&quot;http://www.ismods.com/forums/profile.php?mode=viewprofile&amp;u=223&quot; target=&quot;_blank&quot;&gt;gp1001&lt;/a&gt;&lt;br /&gt;

Posted: Thu Feb 25, 2010 4:33 pm (GMT -5)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;name&quot;&gt;&lt;b&gt;Amadeus wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;I have a few things including a fully featured radar, movement, etc...cool stuff.  However, there seems to be no demand for it, so I stopped thinking about it.    I'll get back to it sometime ..heh.&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;when people search your site and find posts like this:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i125.photobucket.com/albums/p47/gp1001/noaion.jpg&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;I had to post an image because the thread was deleted.&lt;br /&gt;If I was searching your forums and saw that post I wouldn't ask about it, not after that guy had his head bit off. I would just wait for an announcement.&lt;br /&gt;&lt;br /&gt;There are allot of people that are using inferior methods of botting in Aion.&lt;br /&gt;I have never seen anything to date that can compete with the bots/utility applications that you have made possible with your extensions.  I like playing Aion allot, I just don't like grinding to get to a level where its enjoyable and I think there are allot of people that feel the same way.  I know of at least 5 people that I run with that would use ISXaion as soon as something was available.&lt;br /&gt;&lt;br /&gt;Please make ISXAion happen  &lt;img src=&quot;http://www.ismods.com/forums/images/smiles/icon_cool.gif&quot; alt=&quot;Cool&quot; border=&quot;0&quot; /&gt;
&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>Extensions::General Discussion :: RE: Any one using innerspace with Aion?</title>
	<link>http://www.ismods.com/forums/viewtopic.php?p=22526#22526</link>
	<description>Author: &lt;a href=&quot;http://www.ismods.com/forums/profile.php?mode=viewprofile&amp;u=14&quot; target=&quot;_blank&quot;&gt;Amadeus&lt;/a&gt;&lt;br /&gt;

Posted: Mon Jan 11, 2010 6:17 am (GMT -5)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I have a few things including a fully featured radar, movement, etc...cool stuff.  However, there seems to be no demand for it, so I stopped thinking about it.    I'll get back to it sometime ..heh.
&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>EQ2::General Discussion :: RE: ISXEQ2 :: InnerSpace extension for EverQuest 2</title>
	<link>http://www.ismods.com/forums/viewtopic.php?p=22525#22525</link>
	<description>Author: &lt;a href=&quot;http://www.ismods.com/forums/profile.php?mode=viewprofile&amp;u=14&quot; target=&quot;_blank&quot;&gt;Amadeus&lt;/a&gt;&lt;br /&gt;

Posted: Mon Jan 11, 2010 6:15 am (GMT -5)&lt;br /&gt;
Topic Replies: 138&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;And, just a bump in case someone comes here wondering if ISXEQ2 is still alive and kicking...haha.&lt;br /&gt;&lt;br /&gt;I figured since no one had posted on this particular forum since 2006 I should post something.&lt;br /&gt;&lt;br /&gt;So, yea, go to &lt;a href=&quot;http://www.isxgames.com&quot; target=&quot;_blank&quot;&gt;http://www.isxgames.com&lt;/a&gt; for more information about ISXEQ2 &lt;img src=&quot;http://www.ismods.com/forums/images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;
&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>Extensions::Releases :: RE: ISXIM -- Instant Messenger support for InnerSpace</title>
	<link>http://www.ismods.com/forums/viewtopic.php?p=22524#22524</link>
	<description>Author: &lt;a href=&quot;http://www.ismods.com/forums/profile.php?mode=viewprofile&amp;u=14&quot; target=&quot;_blank&quot;&gt;Amadeus&lt;/a&gt;&lt;br /&gt;

Posted: Mon Jan 11, 2010 6:04 am (GMT -5)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;As of this point ISXIM uses no detours or memory alterations.  I cannot imagine why this would ever be necessary; however, if it is, I will be sure to mention it in the patch notes.   ISXIM should be as safe as running isboxer or any other application that is game independent.
&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>Extensions::Releases :: ISXIM -- Instant Messenger support for InnerSpace</title>
	<link>http://www.ismods.com/forums/viewtopic.php?p=22523#22523</link>
	<description>Author: &lt;a href=&quot;http://www.ismods.com/forums/profile.php?mode=viewprofile&amp;u=14&quot; target=&quot;_blank&quot;&gt;Amadeus&lt;/a&gt;&lt;br /&gt;
Subject: ISXIM -- Instant Messenger support for InnerSpace&lt;br /&gt;
Posted: Mon Jan 11, 2010 6:02 am (GMT -5)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I've repackaged ISXIRC, along with Yahoo support, into a new extension called ISXIM.   It has all of the features that ISXIRC contained plus the basic things necessary to connect, converse, etc. on the Yahoo network.   I plan on adding MSN support next, and then wherever my interest lies (ICQ, Googletalk, etc.)&lt;br /&gt;&lt;br /&gt;ISXIM also includes one feature that all of my extensions possess:  abilty to send requests via &lt;a href=&quot;https://&quot; target=&quot;_blank&quot;&gt;https://&lt;/a&gt;  and receive the results via an atomic event (see changes file.)&lt;br /&gt;&lt;br /&gt;ISXIM is free for now and will auto-update itself when new features are available.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;DOWNLOAD/INFO link:  &lt;a href=&quot;http://www.isxgames.com/forums/showthread.php?t=3829&quot; target=&quot;_blank&quot;&gt;http://www.isxgames.com/forums/showthread.php?t=3829&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;ISXIRC -&amp;gt; ISXIM migration info:  &lt;a href=&quot;http://www.isxgames.com/forums/showthread.php?t=3830&quot; target=&quot;_blank&quot;&gt;http://www.isxgames.com/forums/showthread.php?t=3830&lt;/a&gt;
&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>WoW::Feature Requests :: ISXWOW and friends, old versions ??</title>
	<link>http://www.ismods.com/forums/viewtopic.php?p=22522#22522</link>
	<description>Author: &lt;a href=&quot;http://www.ismods.com/forums/profile.php?mode=viewprofile&amp;u=6087&quot; target=&quot;_blank&quot;&gt;pupit&lt;/a&gt;&lt;br /&gt;
Subject: ISXWOW and friends, old versions ??&lt;br /&gt;
Posted: Mon Dec 14, 2009 9:24 pm (GMT -5)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Hi all !! &lt;br /&gt;&lt;br /&gt;I'm trying to use innerspace on a 2.4.3 wow version ... My question is a very simple one : where can i find isxwow and friends (radar ... ) for the 2.4.3 ?? Does anyone have an old archieve for me ?? &lt;br /&gt;&lt;br /&gt;Thx in advance !
&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>Scripts::General Discussion :: LSTypeIterator - class for dynamic testing of datatypes</title>
	<link>http://www.ismods.com/forums/viewtopic.php?p=22521#22521</link>
	<description>Author: &lt;a href=&quot;http://www.ismods.com/forums/profile.php?mode=viewprofile&amp;u=1605&quot; target=&quot;_blank&quot;&gt;CyberTech&lt;/a&gt;&lt;br /&gt;
Subject: LSTypeIterator - class for dynamic testing of datatypes&lt;br /&gt;
Posted: Thu Dec 10, 2009 4:33 am (GMT -5)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;LSTypeIterator by CyberTech&lt;br /&gt;Download: &lt;a href=&quot;https://www.isxgames.com/EVEBot/Trunk/EVEbot/core/Lib/obj_LSTypeIterator.iss&quot; target=&quot;_blank&quot;&gt;https://www.isxgames.com/EVEBot/Trunk/EVEbot/core/Lib/obj_LSTypeIterator.iss&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This object is designed to allow for rapid testing of the members of a datatype, without needing to have advance knowledge or hardcoding of the members and methods of the datatype.&lt;br /&gt;&lt;br /&gt;I wrote this to enable rapid testing of datatype members during extension updates, after patches, etc.&lt;br /&gt;&lt;br /&gt;If you're interested in writing scripts to test a particular extension, there are examples of the use of this in &lt;a href=&quot;https://www.isxgames.com/EVEBot/Trunk/EVEbot/Testcases.&quot; target=&quot;_blank&quot;&gt;https://www.isxgames.com/EVEBot/Trunk/EVEbot/Testcases.&lt;/a&gt; The example below is actually 'test_Me.iss&amp;quot; from that same directory.&lt;br /&gt;&lt;br /&gt;-- CyberTech&lt;br /&gt;&lt;br /&gt;An example (using the EVE datatype &amp;quot;character&amp;quot;) is below:&lt;br /&gt;&lt;br /&gt;Example:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;table cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td nowrap&gt;&lt;blockquote class=&quot;code&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; function main&amp;#40;&amp;#41;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#123;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; variable int StartTime = $&amp;#123;Script.RunningTime&amp;#125;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; variable int EndTime&lt;br /&gt;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; variable obj_LSTypeIterator ItemTest = &amp;quot;character&amp;quot;&lt;br /&gt;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; ItemTest&amp;#58;ParseMembers&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; ItemTest&amp;#58;IterateMembers[&amp;quot;Me&amp;quot;]&lt;br /&gt;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; EndTime&amp;#58;Set[$&amp;#123;Script.RunningTime&amp;#125;]&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; echo &amp;quot;Testing of datatype $&amp;#123;ItemTest.TypeName&amp;#125; completed in $&amp;#123;Math.Calc[&amp;#40;$&amp;#123;EndTime&amp;#125;-$&amp;#123;StartTime&amp;#125;&amp;#41; / 1000]&amp;#125; seconds&amp;quot;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#125;&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt; Example output:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;table cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td nowrap&gt;&lt;blockquote class=&quot;code&quot;&gt;========================================================&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Parsing datatype character members and methods...&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Members of datatype &amp;quot;character&amp;quot;, instance &amp;quot;Me&amp;quot;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.ActiveTarget&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;== NULL&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.Alliance&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;== NULL&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.AllianceID&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;== -1&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.AllianceTicker&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;== NULL&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.AutoPilotOn&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; == FALSE&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.Charisma&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;== 13.400000&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.DroneControlDistance&amp;nbsp; &amp;nbsp;== 45000.000000&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.Fleet&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; == NULL&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.GetActiveDroneIDs&amp;nbsp; &amp;nbsp; &amp;nbsp; == NULL&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.GetActiveDrones&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; == NULL&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.GetAssets&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; == 0&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.GetAttackers&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;== 0&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.GetCorpHangarItems&amp;nbsp; &amp;nbsp; &amp;nbsp;== NULL&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.GetHangarItems&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;== 13&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.GetHangarShips&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;== 5&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.GetJammers&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;== NULL&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.GetMyOrders&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; == NULL&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.GetSkillQueue&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; == 1&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.GetSkills&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; == NULL&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.GetStationsWithAssets&amp;nbsp; == 0&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.GetTargetedBy&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; == NULL&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.GetTargeting&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;== NULL&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.GetTargets&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;== NULL&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.InSpace&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; == FALSE&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.InStation&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; == TRUE&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.Intelligence&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;== 29.800000&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.MaxActiveDrones&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; == 5.000000&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.MaxJumpClones&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; == 4.000000&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.MaxLockedTargets&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;== 6.000000&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.Memory&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;== 22.400000&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.MiningDroneAmountBonus == 100.000000&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.Perception&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;== 21.200000&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.RegionID&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;== 10000354&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.Skill&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; == NULL&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.SkillCurrentlyTraining == NULL&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.SkillPoints&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; == NULL&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.StandingTo&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;== NULL&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Me.Willpower&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; == 23.900000&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Testing of datatype character completed in 0.156000 seconds&lt;br /&gt;&lt;/blockquote&gt;&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;/span&gt;&lt;br /&gt;
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	<title>Extensions::General Discussion :: RE: Any one using innerspace with Aion?</title>
	<link>http://www.ismods.com/forums/viewtopic.php?p=22520#22520</link>
	<description>Author: &lt;a href=&quot;http://www.ismods.com/forums/profile.php?mode=viewprofile&amp;u=168&quot; target=&quot;_blank&quot;&gt;eqjoe&lt;/a&gt;&lt;br /&gt;
Subject: Re: Any one using innerspace with Aion?&lt;br /&gt;
Posted: Tue Nov 17, 2009 1:16 pm (GMT -5)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;name&quot;&gt;&lt;b&gt;DogRutan wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;I would like to start again programming some dirty stuff for aion ... anyone else working on something for aion?&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Check out &lt;a href=&quot;http://www.isxgames.com.&quot; target=&quot;_blank&quot;&gt;www.isxgames.com.&lt;/a&gt; You will find ISXAion there &lt;img src=&quot;http://www.ismods.com/forums/images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;-j
&lt;br /&gt;_________________&lt;br /&gt;&amp;quot;Wise men talk because they have something to say;
&lt;br /&gt;
fools, because they have to say something.&amp;quot; -- Plato&lt;/span&gt;&lt;br /&gt;
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	<title>Extensions::General Discussion :: Any one using innerspace with Aion?</title>
	<link>http://www.ismods.com/forums/viewtopic.php?p=22519#22519</link>
	<description>Author: &lt;a href=&quot;http://www.ismods.com/forums/profile.php?mode=viewprofile&amp;u=2469&quot; target=&quot;_blank&quot;&gt;DogRutan&lt;/a&gt;&lt;br /&gt;
Subject: Any one using innerspace with Aion?&lt;br /&gt;
Posted: Mon Nov 16, 2009 8:46 am (GMT -5)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I would like to start again programming some dirty stuff for aion ... anyone else working on something for aion?
&lt;/span&gt;&lt;br /&gt;
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	<title>Extensions::Releases :: RE: ISXGenHack - Generic memory manipulation - ISXDK v30</title>
	<link>http://www.ismods.com/forums/viewtopic.php?p=22518#22518</link>
	<description>Author: &lt;a href=&quot;http://www.ismods.com/forums/profile.php?mode=viewprofile&amp;u=2912&quot; target=&quot;_blank&quot;&gt;kram337&lt;/a&gt;&lt;br /&gt;

Posted: Wed Oct 28, 2009 11:35 am (GMT -5)&lt;br /&gt;
Topic Replies: 18&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Ah well then lets try to convince him! He wasn't on IRC last time I checked yesterday. I'll see if hes around now and try to talk to him about it &lt;img src=&quot;http://www.ismods.com/forums/images/smiles/icon_biggrin.gif&quot; alt=&quot;Very Happy&quot; border=&quot;0&quot; /&gt;
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	<title>WoW::General Discussion :: RE: isxwow.net gone?</title>
	<link>http://www.ismods.com/forums/viewtopic.php?p=22517#22517</link>
	<description>Author: &lt;a href=&quot;http://www.ismods.com/forums/profile.php?mode=viewprofile&amp;u=168&quot; target=&quot;_blank&quot;&gt;eqjoe&lt;/a&gt;&lt;br /&gt;
Subject: Re: isxwow.net gone?&lt;br /&gt;
Posted: Wed Oct 28, 2009 10:23 am (GMT -5)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;name&quot;&gt;&lt;b&gt;abysskeq wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;Ok, I am new to the whole innerspace on WoW, many posts here lean toward a site called isxwow.net for all my &amp;quot;innerspace wow&amp;quot; needs. But there is nada there.&lt;br /&gt;&lt;br /&gt;Is there another site for WoW support?&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;ISXWoW the extension has been discontinued. ISXWoW the site seems to be down as well, which is too bad because there was a massive repository of well done LavishScript code there that was nice to have around for reference. &lt;br /&gt;&lt;br /&gt;-j
&lt;br /&gt;_________________&lt;br /&gt;&amp;quot;Wise men talk because they have something to say;
&lt;br /&gt;
fools, because they have to say something.&amp;quot; -- Plato&lt;/span&gt;&lt;br /&gt;
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	<title>Extensions::Releases :: RE: ISXGenHack - Generic memory manipulation - ISXDK v30</title>
	<link>http://www.ismods.com/forums/viewtopic.php?p=22516#22516</link>
	<description>Author: &lt;a href=&quot;http://www.ismods.com/forums/profile.php?mode=viewprofile&amp;u=168&quot; target=&quot;_blank&quot;&gt;eqjoe&lt;/a&gt;&lt;br /&gt;

Posted: Wed Oct 28, 2009 10:19 am (GMT -5)&lt;br /&gt;
Topic Replies: 18&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;name&quot;&gt;&lt;b&gt;kram337 wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;name&quot;&gt;&lt;b&gt;eqjoe wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;Ok, maybe I am screwing up, but the extension archive that is for v30 gives me an error on console claiming that it was built for v29.&lt;br /&gt;&lt;br /&gt;-j&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;How about a build for 31, or am I misunderstanding something?&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Nope.... we need to convince Lax to update this for v31 or maybe make it open source.&lt;br /&gt;&lt;br /&gt;-j
&lt;br /&gt;_________________&lt;br /&gt;&amp;quot;Wise men talk because they have something to say;
&lt;br /&gt;
fools, because they have to say something.&amp;quot; -- Plato&lt;/span&gt;&lt;br /&gt;
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	<title>WoW::General Discussion :: isxwow.net gone?</title>
	<link>http://www.ismods.com/forums/viewtopic.php?p=22515#22515</link>
	<description>Author: &lt;a href=&quot;http://www.ismods.com/forums/profile.php?mode=viewprofile&amp;u=6053&quot; target=&quot;_blank&quot;&gt;abysskeq&lt;/a&gt;&lt;br /&gt;
Subject: isxwow.net gone?&lt;br /&gt;
Posted: Tue Oct 27, 2009 6:52 pm (GMT -5)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Ok, I am new to the whole innerspace on WoW, many posts here lean toward a site called isxwow.net for all my &amp;quot;innerspace wow&amp;quot; needs. But there is nada there.&lt;br /&gt;&lt;br /&gt;Is there another site for WoW support?
&lt;/span&gt;&lt;br /&gt;
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	<title>Extensions::Releases :: RE: ISXGenHack - Generic memory manipulation - ISXDK v30</title>
	<link>http://www.ismods.com/forums/viewtopic.php?p=22514#22514</link>
	<description>Author: &lt;a href=&quot;http://www.ismods.com/forums/profile.php?mode=viewprofile&amp;u=2912&quot; target=&quot;_blank&quot;&gt;kram337&lt;/a&gt;&lt;br /&gt;

Posted: Tue Oct 27, 2009 10:19 am (GMT -5)&lt;br /&gt;
Topic Replies: 18&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;name&quot;&gt;&lt;b&gt;eqjoe wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;Ok, maybe I am screwing up, but the extension archive that is for v30 gives me an error on console claiming that it was built for v29.&lt;br /&gt;&lt;br /&gt;-j&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;How about a build for 31, or am I misunderstanding something?
&lt;/span&gt;&lt;br /&gt;
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	<title>Extensions::General Discussion :: Bot are nice but ya..</title>
	<link>http://www.ismods.com/forums/viewtopic.php?p=22513#22513</link>
	<description>Author: &lt;a href=&quot;http://www.ismods.com/forums/profile.php?mode=viewprofile&amp;u=5993&quot; target=&quot;_blank&quot;&gt;unkowen133&lt;/a&gt;&lt;br /&gt;
Subject: Bot are nice but ya..&lt;br /&gt;
Posted: Fri Jul 24, 2009 4:00 pm (GMT -5)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Hay Bots are nice guys buy can some one make a aimbot for a game like L4d (left4dead) with this king of software?
&lt;/span&gt;&lt;br /&gt;
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